Summary: This section will be a short one to help prepare your quests for testing. It's mainly to get you to see if you did everything right on the previous section, since that stuff is what we will be testing.
Key points
- How to place the Link starting point
- Fixing basic bugs by rechecking if you've done certain things
Now we'll see if what you've been doing is working...
First, go back to the first screen we made in Section 4. It was this one...
First, we need to tell ZQuest where we want Link to start. To do this, we use one of the icons in that special second page of the toolkit. To be more specific, this one:
So, just go to the second page of the toolkit (PageDown, remember?) and then place it somewhere, like below.
Last, something that you won't understand. Just follow along carefully and don't wait for an explanation.
OK, go to Quest -> DMaps. Select the first one. The right image shows the dialog box that appears next.
Now, change the Type (at the far top right) from Dngn to Overw, like below. Then OK out of everything.
Your quest is now testable.
This is a ZQuest guide, so I'll assume you know how to work with the quest player. Just save your quest in ZQuest as something you'll recognize, like mytest.qst, or uzqt1.qst (the 1 because there will be MANY more of these).
Then boot up the player and start playing your quest.
Some images...
If there were any errors, recheck everything. For example, if the string didn't appear in the staircase, make sure you set the string to the guy on the second screen. If the heart container appeared before the enemies were killed, make sure you checked the flag that said "Enemies -> Item".
When your quest fully works, pat yourself on the back. You just finished another section!
Forward to Section 6: Preparing for The Demonstration Quest
Back to the Index